New Road Map
Ceylon 1.0 final
The focus of development right now is of course bug fixes to the compiler backends, language module, and IDE. The major new feature planned for 1.0 final is serialization, which, even though we think of it as a language feature, is really, strictly speaking, a feature of the language module.
In parallel, David Festal is working on some very-needed optimizations to build performance in Ceylon IDE, though that work won't be finished in 1.0 final. I found the time this weekend to squeeze a couple of cool new features into the IDE, but that's not supposed to be the priority for this release.
There's also some issues we need to work through with interop between our module system and Maven. I'm not sure whether we'll be able to get this all sorted out in 1.0, or whether this will slip (again) to 1.1.
Finally, we hope to have a couple of new platform modules ready
for the 1.0 final release, including
Ceylon 1.1 will be all about performance, including language performance, compiler performance, and David's ongoing work on IDE build performance. There are a whole bunch of really obvious optimizations we can make, that we simply havn't had time to work on yet.
A warning: we expect to break binary compatibility between 1.0 and 1.1. That's not something we do lightly, and it's not something we plan to make a habit of. Changes affecting binary compatibility should occur in major releases, not minor releases. Please forgive us if we break our own rule this one time.
At the same time, building out the Ceylon SDK will also be a top priority. This will probably be what I personally focus on for a while.
Ceylon 1.2 will introduce a number of new language features. We're not completely sure of precisely which new features will make the cut, though we do have a shortlist of several which are almost certain to make it in. I'm not talking about major new features of the type system or anything here. We're really very happy with what's possible in the language as it exists today. The priority will be additional syntax for dealing with situations that are a little uncomfortable right now, and removal of a handful of limitations introduced temporarily for 1.0.
Here's a list of some of the things under very serious consideration for 1.2. Don't expect all of them to make the cut. We want to make the language easy to use. That means fixing things that suck without bloating out the language with too many overlapping features and minor syntax variations.